World Raids
One World Raid boss is always up somewhere in Eldervast — attack it as many times as you have HP and Energy for, no daily limit. Each boss is a weekly fight: its HP (from 40,000 for a brand-new world, growing with every boss the community has killed and with the community's total level) is set when it spawns and does not change while it lives. It rotates to a new boss (sometimes one of these seven repeats) either when it falls or after 7 days, whichever comes first.
The boss learns your pace. When a boss falls, the next one is sized from how fast the community killed it: enough HP to last about 3 days at that same damage rate, but never more than 1.5× the HP of the boss before it, so it grows in steps rather than all at once. A slow kill never makes the next boss weaker than the normal formula above, and if a boss survives its week the next one goes back to the normal formula — a boss nobody could finish never makes the next one bigger. Attack and Defense are not affected.
Every hit pays a little gold and XP on the spot. When a boss falls, everyone who hit it shares a gold + Fragments reward in proportion to their damage, and the top 3 damage dealers get a bonus on top (30% / 15% / 10% of the reward pool). The pool grows with the boss's HP. If the boss survives its 7 days but lost at least 50% of its HP, every attacker is still paid 50% of the pool by damage (no top-3 bonus). Rewards are per account: with several characters in the fight, your best one counts. Every hit also feeds your Guild's Guild Run score for that 14-day season — see the in-game 🐲 World Raid menu for the live boss, its HP, and both leaderboards. My Raid History, on that same menu, records what each of your hits paid and what your final reward was for every raid since this feature shipped.
The seven World Raid bosses
The Endless Maw
A wound in the world that never closed after the Sundering, still swallowing the light that falls near it. No one who claims to have seen its depths has ever described them the same way twice.
The Ashfall Colossus
Once a mountain, now a walking ruin of molten stone that rose the night Kaldrath's Maw first cracked open. It does not roar — it simply advances, and the ground remembers where it has been.
Wyrm of the Cracked Sky
Born from the same storm that shattered the heavens, it circles Eldervast on wings of black lightning, never landing, never resting, never seen twice in the same sky.
The Grief-Bound Titan
A giant built from the sorrow of every region the Sundering touched, bound together by curses no priest has managed to unmake. It weeps ash instead of tears.
The Hollow King
The last ruler of the Second Kindred, who refused to die when his kingdom did. He still holds court in the space between graves, and every raven circling him was once a subject.
Herald of the Second Sundering
A living warning given form — some say Mythstone itself dreams, and this is what it dreams of next. Its arrival always tells the same story: something worse is coming.
The Devouring Star
A fallen shard of the cracked sky that never stopped falling, endlessly consuming its own light and everything that strays too close. The Circle of the Cracked Sky insists it shouldn't exist. It does.