Long ago the sky cracked and rained down raven-black shards of a shattered god — the
Mythstone — and every region of Eldervast still bears the wound. Six Orders. Ten Sundering-wounds.
One shard of a shattered god carried by every player who dares reach for it.
Same character either way — the bot and the browser are two doors into one save.
Six Orders, Six Ways to Fight
Warrior, Paladin, Ranger, Rogue, Mage, Cleric — every Order reaches the same power ceiling through its own gear line and its own growing set of skills. There's no wrong pick, only a different road through the same shattered world.
Real Itemization, Never Pay-to-Win
The Shop only ever sells starter gear. Everything with real power — rarity, rolled affixes, the good stuff — comes from combat, Grasplings, Wandering Merchants, or crafting. Gems buy convenience and cosmetics, never a stat advantage F2P can't reach.
Ten Sundering-Wounds to Conquer
From Eldenwood's first hunting grounds to the endgame Mythraven Throne, each region has its own bestiary, its own boss, and its own place in the story of the world that cracked open.
Guilds, Markets, a Living Economy
Found a Guild, trade on the Auction House, hunt Grasplings for a shot at real gear — almost everything you find can be sold, bought, or fought over by someone else.
News, Roadmap & Beta Rewards
What's already shipped, what the beta is steering next, and what you get for playing early — swipe or use the arrows.
🛠️ Recent Updates
2026-09Enhanced gear now has a higher market floor: the shop value plus the gold its enhancements cost (a +12 carries 3120 gold). On the Unique Market each enhancement level adds 10 Fragments to the floor.
2026-09Catching a Graspling now pays gold and XP scaled to the map you are hunting on, instead of a flat reward written for the first region — a late-map catch is finally worth the hunt it replaced. Rare and Epic Grasplings pay several times a normal kill. See the Grasplings page.
2026-09Your Profile now also shows crit, life steal and luck WITH your gear counted, not only the part you trained — and the caps next to them (50% crit, 30% life steal, 50% luck).
2026-09The Forge now shows the success chance of every rarity, in the bot and in the browser, before you spend the gold and the materials.
2026-09Fixed: World Raid → My Raid History showed nothing for accounts with several bosses behind them.
2026-09Guild Barter: swap gear item for item with your guildmates, no Auction House in the middle. Both items must be within 25% of each other in value and whoever brings the cheaper one pays the difference in gold, so a barter can never be a free hand-off. 3 offers a day are free. See the Systems page.
2026-09Market and referral rules tightened: listings can no longer go below the shop sell value (Unique Market: at least 10 Fragments per item), a new listing waits 10 minutes before other players can buy it, and players linked by an invite can't buy from each other. Invite rewards now pay when your friend reaches level 10, and 3+ invites created within 60 minutes pay nothing. See the Systems page.
2026-09Dungeon rewards: the gear a cleared run drops is now always from your own tier instead of any tier in the game, and the boss room also rolls Fragments (50% chance) and one crafting material from the boss table. XP per clear is unchanged. See the Dungeons page.
2026-09Event calendar through the end of November: The Gleaning (5–11 Oct, luckier drops), Week of the Call (12–18 Oct and 9–15 Nov, double referral Gems), World Raid weekends with a doubled damage share (The Colossus Stirs 23–25 Oct, The Colossus Wakes 6–8 Nov, The Colossus Endures 20–22 Nov), Hallows' Night of the Grasplings for Halloween (30–31 Oct), The Shard Harvest (2–8 Nov, luckier drops) and a Night of the Grasplings on 28–29 Nov.
2026-09Dungeons are open: chains of rooms that scale with your level and go as deep as you can survive. A Dungeon Key drops while hunting, or buy it with gold or craft it from Rare Crystals. See the Dungeons page.
2026-09Dungeon balance: a full run now costs 50 Energy and pays 1/10 of your next level in XP; Dungeon Keys drop from 8% of hunts and can no longer be bought with gold (crafting from Rare Crystals stays). Dungeons are for loot and depth now, not the fastest XP.
2026-09New events for the rest of September: The First Descent (14–17 Sep, luckier drops everywhere) and The Colossus Returns (25–27 Sep, every World Raid attacker gets a doubled damage share).
2026-09World Raid rewards (per hit and final payout) are now recorded — see them under World Raid → My Raid History, in the bot and in the browser.
2026-09Kill quests now always target a monster from the map you are hunting in, instead of one from any region.
2026-09Grasplings and Wandering Merchants now also appear when you hunt in the browser, at the same odds as the Telegram bot.
2026-09Skipping an Offline Hunt with Gems now asks you to confirm first, in the bot and in the browser — one stray tap no longer spends them.
2026-09Enhanced items now also show their stats before enhancement, so you can compare two drops before investing in one.
2026-09Browser version: after signing out you can sign in with a different account without clearing the browser.
2026-09World Raid bosses now adapt to how fast the community kills them: a quick kill makes the next boss tougher (up to 1.5× its HP), aiming for a fight of about 3 days instead of 1.
2026-09Fragments have an endgame use: the six full ailment cures (Lionheart Draught, Hearthwrap and the rest) can now be bought in the Shop for 30 Fragments each, in the bot and in the browser. They still drop from elites and bosses; gold and Gems do not buy them.
2026-09World Raid is now a weekly boss: it stays up for 7 days, its HP fixed for its whole week and sized so the community can finish it within that week.
2026-09World Raid kills now pay everyone who hit the boss, by damage — the top 3 still get a bonus on top.
2026-09A World Raid boss that survives its week after losing at least half its HP still pays every attacker half the reward.
2026-09Kill quests no longer ask you to defeat a map boss — those appear on only 2% of hunts, so the quest could sit unfinished for weeks.
2026-09Gear bought in the Shop can be sold back to the vendor (it could not before). Gear bought with Gems or Fragments still cannot.
2026-09Item details now show the item's base stats, before rarity and enhancement — the numbers those multipliers scale.
2026-09Guild Market: buy Health Potions and Common Ore in bulk (x5, x10, x20).
2026-09The Salvage Bench is now in the browser version too.
2026-09Fixed: the browser version could keep showing an old copy of the game after an update (Guild Market without its bulk buttons, for one). Pages now always load the newest version; if something still looks old, close and reopen it once.
2026-09Fixed: quests you had not opened yet on a new day missed crafts, kills and trades made before you opened them. They now count from the first action of the day.
2026-09Invites: the bot now says whether an invite link was recorded, and Invite Friends shows friends whose reward is still on the way.
2026-09Fixed: in the browser, Train stayed greyed out when the bar was short, even though your training bank could cover it.
2026-09Fixed: a deleted character's Auction House listings now come off the board, and the items go back to that character.
2026-09Any unequipped gear can be sold to the vendor now, not just Common — Uncommon and above ask you to confirm.
2026-09Wiki: the Bosses page described Boss Keys and dungeons that are not in the game yet. It now says how bosses really appear.
2026-09Wiki: what happens to your guild when your VIP runs out (nothing).
2026-09Fixed: on the end-of-fight card in Telegram, every menu button except Hunt did nothing.
2026-09Fixed: "reach a region" quests now count the region you are actually fighting in, and credit anyone already past it.
2026-09New: a one-way training bank — park leftover Energy and spend it on training only.
2026-09Affixes now state what they do, everywhere they appear.
2026-09Quests are one block each, with rewards written in plain words.
2026-09Main screen reordered: event news on top, gold/gems/stats at the bottom, loot right above the buttons.
2026-09Your main screen now names any debuff on you, and says Rest cures it.
2026-09Rarity is abbreviated (C)(U)(R)(E)(L) in Inventory and the Auction House.
2026-09Browser: list an item straight from Inventory, with a suggested price filled in.
2026-09Invite a Friend is now a row on the main menu.
2026-09Wiki now shows the game's own art, and finally has a Legs section.
2026-09All 30 leg items were drawn their own icons — they had been wearing the boots'.
2026-08Fixed messages sometimes overlapping/becoming unreadable after a fast double-tap.
2026-08Using an item from Inventory now asks you to confirm first, so it's harder to use one by accident.
2026-08Inventory is now grouped by category — Weapons, Armor, Accessories, Potions, Materials, Quest Items.
2026-08Crafting menu expanded from 3 items to 21 — daggers, bows, staves, maces, shields, and full armor sets.
2026-08Manual hunting at 0 HP now shows a clear recovery screen instead of a popup that looked like nothing happened.
2026-08Manual hunting now costs a small amount of Energy, same as World Raids — stops infinite farming once you outlevel a map.
2026-08New: instantly refill Energy with Gems — a flat price, no daily limit, never raises your Energy cap.
2026-08New: skip the wait on an Offline Hunt with Gems, straight to full reward rate.
2026-08New: pay Enhancement's gold cost with Gems instead — success chance still only comes from gold/Fragments as before.
2026-08New: extend an Auction House / Unique Market listing by 24h with Gems instead of losing it to expiry.
2026-08New: purely cosmetic Silver/Gold Enhancement auras, purchasable with Gems once an item hits +10/+12 — visual only, never a stat change.
2026-07Beta Wanderer bonus added: everyone who joins during the beta gets a permanent title + welcome bundle, not just the first 25.
2026-07Purchased gear now auto-equips itself if it matches your level — no more digging through Inventory.
2026-07New characters start on Eldenwood (the Lv 1-15 map) immediately after picking a class.
2026-07World Raid boss HP now scales with the whole community's strength, not just bosses already defeated.
2026-06Achievements system added — permanent milestones tracked on your profile.
🗺️ What's Coming
Balance passes driven directly by beta feedback — classes, drop rates, and World Raid difficulty.
More World Raid bosses and a rotating raid calendar.
PvP Arena expansion beyond the current core loop.
Additional regions beyond the ten Sundering-wounds live today.
Deeper Guild features — shared objectives, Guild-vs-Guild content.
🌟 Founding Wanderer
The first 25 accounts ever created
Permanent "Founding Wanderer #N/25" title on your profile forever.
Welcome bundle: 200 gold + 50 gems.
Once the 25th spot is taken, this tier closes for good — it never reopens.
🧪 Beta Wanderer
Everyone who joins during the beta
Permanent "Beta Wanderer" title, marking you as one of the first to play.
Welcome bundle: 100 gold + a full energy refill on your first login.
Your reports and feedback directly shape balance changes and what ships next.
🐛 Report a Bug / Suggest an Idea
Message the bot directly — every report goes straight to the dev, no forum, no ticket queue.
A clear bug report (what happened, what you expected, how to reproduce it) or a good idea both count.
Beta Bounty: the most useful reporters get rewarded once the beta wraps up — the more good reports and ideas you send in, the better your shot at it.
8,500 Gems — Best Value ($99.99) → "Mythraven's Chosen"
Cosmetic only — a permanent title on your profile, never a stat advantage. You always keep the best title you've ever earned, even if a later purchase is a smaller pack.
The World of Eldervast
Ten Sundering-wounds, from the first hunting grounds to the shattered throne itself.
Every Mythraven wiki page below is generated directly from the live game data — classes, maps, monsters,
items, and Grasplings all stay in sync with what's actually in the bot.